Sunday, December 20, 2009

Ducosim 12 December vs. Imperial guard/ DaemonHunters

Game two: Kill points, spearhead
against: IG & Daemon Hunters (with IG)
score: 6-14 minor loss

The second game was a Killpoint mission with spearhead deployment against a Vendatta heavy combo of Imperial guard and Daemon hunters. This was by far the most frustrating game in the entire tournament. I faced the nemesis of my army, the Vendetta's and Vulture could match my speed and outgunned me completly.

We started with everything in reserve because we knew that we would get hammerd if we we had set-up the whole army. In hind sight it might have been better to do this and hope to get some stuff early on but well that wasn't our plan at the time.

So we reserved everything and they deployed just about everything I believe with only a vendatta in reserve and an assasin.

The begin phase of this game showed us how amazing shooting is from IG when the Belail command squad showed up it was shot down to 3 models (1 of which belail) by the awesome firepower of the skimmers. I got 1 guardain bike squad in the beginning of the game which was whiped out by the assain in one short sweep. netting them the first Kp followed by our first one when my Waveserpent got on and obliterated the assasin.

Mid game showed some more kill points over at our side and thiers. we managed to score some kill point on a transport (I believe a rhino of the Deamon hunter force). they got more Jetbikes and eventually my Fire Dragons and waveserpent after they tried to take out a vendatta which they failed to do ( 3 penatrating melta shots resulted in 1 weapon destroyed and 2 shaken results) in hind sight I forgot to add the +1 for the Ap1 melta so it would ahve been immobilised and stunned but that's my own fault I guess.

The end of the game saw them picking up some more Killpoints while we strugeld to get some ourself. we managed to pick-up a transport and a squad when they tried to plasma the Terminaotrs to death they managed to kill Belail but his squad was stil their with only the assault cannon guy surviving. The seer Council was a big bust this game with the old Psychic hood shutting down Fortune until turn 7 which left them running for cover all moust the entire game but picking up 2 Kill points taking out the squad and transport last turn. we managed to immobilise a vendetta and kill the vulture.

"IEK!!"

This is where I got a kick in the face, they claimed there flying base was glued on so they couldn't set it on the ground (immobilised) so it kept hovering over terrain which would have blocked it's line of sight if set on the table. But they said the rulebook said it if you can't remove the abse you can keep it on the base. So we let it go , and you know what I happend to see when they where playing at the final table, IT WAS ON THE TABLE. I was so pissed of when I saw that and left me with an even worst taste in my mouth.

We had lost our land Speeder/Serpent/ Fire Dragons/ 2 Jetbike squads/ Belail / and the 2 vindicators giving up 8 Kill Points and they lost a vendatta/vulture/ veteran squad and 2 rhino's leaving us with 5 Kill points. Leaving us with a 6-14 loss and a total of 80 battle points up till now.

Friday, December 18, 2009

New additions

Finally got the extra Fire Dragons I ordered. I needed them to get some more Dragons to stay WYSIWYG when I change some stuff. I usually take my Exarch with a normal fusion gun or not at all so I got an extra normal fire dragon made with a flag socket and a new Exarch which will get a fusion gun when I buy an fusion gun autarch for the bit. Unfortunatly while working on the Exarch it broke in half on the waist so glued it together but I hope I can fix it up a bit with some greenstuff because It would be a waste if the model I use the most (normal fusion gun exarch) has a scar on the abodomen. anyways some pictures of the Wip models on their rises.

Wednesday, December 16, 2009

Ducosim 12 December vs. Space Marines

Game one: Seize ground, 3 objectives, pitched battle
against: Khan SM & Pedro SM
score: 20-0 Massacre
This was a 3 lootcounter game with victory points.

We where playing against a pedro Sternguard army and a Khan biker army. Actually pregame I was pretty impressed by the army it had some decent speed some good shooting and most of all a lot of Space Marines. The game turned into our favour with our opponents rolling 3 1's the first roles giving us the edge and them the first turn. We deployed nothing and his scouts had nothing to shoot at first turn.

Midgame our stuff started coming on and so did theirs but with some great luck we managed to take out 2 Rhino's pretty fast and left them stranded a unit of bikes and Khan and some outflanking rhino marines ended up on the left side Pedro a vindicator and other stuff on the right. Some assualt followed by some epic failing on their cc rolls left me holding a non Powerweapon SM biker unit on the right flank which got mauled by Belail in later turns. The centre was fermly in our grip with the terminaotors and vindicators setting up excelent firelanes. Other Jetbike squad got jumped by the other biker without khan (god knows why he left him out and single on the back of the board. The Jetbikes lost Combat but got away and left the bikes open for a Seer Council counter charge which ended the SM bikes!


End game we managed to pop more Rhino's and left the SM dwindling even more with more VIndicator shots hitting home. I assaulted the straglers on the right flank with the council which was counter charged by Khan but ended up getting routed of the board and with the guardian Jetbikes rallied they made an end run for the left counter. With the terminators on the central two objectives we had all 3 counters and with more then 400 Vp in our favour