Eldar models

Sunday, August 1, 2010

1500 points tournament review


Well After sleeping 2,5 hours I headed over to rotterdam and Gamers of the West for the tournament. After a crazy journey, everything that could go wrong did. I arrived late but since it was only a 4 man tournament anyways it wasn't a problem. Besides me with eldar there was a Space wolves player, a tau and a Tyranids player. I took the list I posted in my previews post and got paired with the spacewolves player for game 1

Game 1 Spearhead, capture and controll.

against Space wolves list:
logan
wolfpriest terminator armour living lighting and the difficult terrain power.
3 units of 5 terminators (all have missel launcher 2 units have combi weapons other one powerweapons)
2 missle launcher speeders
6 longangs with 5 missle launchers
and 3 droppods

He dropped the 2 combi weapon terminator units and the logan/priest longfangs (they were made relentless in his shooting phase and fearless in my turns. His misdropped his droppods and I should have won the game from then on. But in the last turn I blew up the landspeeder contesting my objective but it endeded up killing my last claiming Dire Avenger. On the other objective I manageded to fail a LD 10 panic test and ran off the board so after being lined up for a 2-0 win it ended in a 0-0 draw. result 10-10


Next mission was Kill points with pitched battle deployment against the new nids codex (my first time) His list consisted of something like:

2 flying Hive tyrants
2 trygons
1 unit termaguants (10 or so)
1 unit hormogaunts with droppod
1 zoantrhope
1 unit of 8 genestealers

He played the game brilliantly and I made a big mistake. He linned up everything and I was dumb enough te reserve everything I should have just lined up and start shooting those big bugs. But by reserving by time my turn 2 came around he had lined up his entire army at about 12-18' of my deployment edge, so when I came on I was trapped by the terrain and his beasts I managed to kill one Flyrant but not the tygon on the left flank so next turn I was jumped by the Genestealers and and trygon. I instantly los 3 kill points and ended up loosing 11 -3 This game really made me rethink my army list. reulst 18-2 loss

Last game was loot counters with dawn of war deployment. this game was agaisnt a inexperienced Tau player so evened out the playing field a bit since my experience with full mech was less then optimal. we rolled and got 5 counters. Well the deployment really buggered his deployment his list consists something like

1 HQ battlesuit twinlinkked missile launchers
2 twinlinked missle lunchers suits
2 fireknifes

2 units of 12 fire warriors 1 devilfish
2 units of 12 kroot

unit of pathfinders with devilfish

2 broadsides with 4 shield drones
2 hammerheads

This game was over before it began. He claimed 3 objectives straight on but end of the game I had 3 to his 2 objectives giving me a 16-4 win. I only lost a single waveserpent in the prosess he had lost his 2 hammerheads 2 suit teams. I had faced off with his 2 hammerhads broadsides and suit teams on the left side and won so I had the space to claim 3 objectives and was short 5 mm to contest his 2de to give me the 18-2.

in the end I had managed to stay of last place so ended 3 out of four which was fine by me considering my games. after the tournament I had a talk with a friend of mine from germany karnstein (http://thelamentofbavematha.blogspot.com) and I've decided to try a different style list lovingly named Eldar reserve alpha strike:

Yriel 155
5 DA Waveserpent Spirit stones, tl scatterlaser, shurikan cannon pintle 195
5 DA Waveserpent Spirit stones, tl scatterlaser, shurikan cannon pintle 195
5 DA Waveserpent Spirit stones, tl scatterlaser, shurikan cannon pintle 195
6 FD's Waveserpent Spirit stones, tl shurikan cannon 206
6 FD's Waveserpent Spirit stones, tl shurikan cannon 206
9 FD's Waveserpent Spirit stones, tl scatterlaser, shurikan cannon pintle 296
Nightspinner Spirit stones 125
Nightspinner Spirit stones 125
1698 pts.

most obvious changes is in the HQ section no seer and Yriel as a CC counter/deterrent. Also I choose to go lighter on the troops section to get more powerfull power in to stand a chance agaisnt the GT style lists. using the FD units to hits the hard tanks or disembarking units from destroyed transports. It also has a lot more S6 shooting per tank with the underslung cannons. In total this list has a total of 22 twinlinked S6 shots, 12 S6 shots, 2 S6 Large blasts and 20 Melta guns.

So comments suggestions are welcome, any questions I'll try to answer them as soon as I can


Thursday, July 29, 2010

Prepering for this weekends tournament


Hello fellow bloggers and followers,

I'm currently hard at work getting the models for my GT army together and was fortunate enough to be invited for a small tournament this weekend so I'm in a mad dash to complete assembly of 1500 of the final 1700 points GT list to enter this tournament.

It will be my first test run with the nightspinners and looking forward to finally seeing them in action on the table top. So I will be taking a partially slimmed down version of the GT list shown on the top left:

HQ:178
Farseer: doom, runes of warding, Spear (Psychic Defence& LD10)
Autarch: fusion gun (Reserve & LD10)

Troops:639
7 DA's, waveserpent (scatterlaser,ss)
7 DA's, waveserpent (scatterlaser,ss)
8 DA's waveserpent (scatterlaser.ss)

Elite:430
5 FD's, waveserpent (scatterlaser,shurikancannons,ss)
5 FD's, waveserpent (scatterlaser,shurikancannons,ss)

Heavy: 250
Nightspinner (ss)
Nightspinner (ss)

Totaal 1497 pts.

big difference 1 DA squad less but 2 pintle mounted shurikan cannons extra on the Fire Dragon rides. Idea behind that is once I drop those off this guy will go gunboating (had the extra points anyway so might as well get some more fire power).

Hoping to see some of the new dexes as I've yet to play against the new blood angels/Wolves or Nids and only had one game against IG. So all in all it should give me some nice practise for the GT. Now I'm just hoping Nightspinners will be allowed at the GT.

I've spend the last 2 days assembling and magnetizing my wave serpents and 2 spinners so there all ready for the tournament and test games but still loose enough so I can take them apart for painting.

I Got to say 7 gravtanks look mighty impressive standing there in my window.

Will keep you update on the tournament!

Wednesday, July 7, 2010

spider hate

Well had a bit of a downer today. I enrolled in a tournament here for 9 october, and was hoping to bring my GT with the new spinners and see how the are doing in the tournament beta. but I was told that since they aren't in the codex I can't use the new rules.

on the upside however Imperial armour is allowed so I guess I'm taking them as the IA Nightspinners with their 7" blast template and transport capacity so I altered my GT list to fit with the new restrictions and come up with the following.

HQ:178
Farseer: doom, runes of warding, Spear (Psychic Defence& LD10)
Autarch: fusion gun (Reserve & LD10)

Troops:840
5 DA's, waveserpent (scatterlaser,ss) Farseer
5 DA's, waveserpent (scatterlaser,ss) Autarch
5 DA's, waveserpent (scatterlaser)
5 DA's, waveserpent (scatterlaser)
5 DA's (in nightspinner)
5 DA's (in nightspinner)

Elite:410
5 FD's, waveserpent (scatterlaser,ss)
5 FD's, waveserpent (scatterlaser,ss)

Heavy: 270
Nightspinner
Nightspinner

Totaal 1698 pts.

I had to drop some stuff (4 Spiritstones) to get the more expensive IA spinners in but nou I have 6 scoring units in gravtanks with 2 7"blast templates dropping in. Still it brings me to the following when is something considered to be codex legal if added later. Hoping that the GT will allow the rules will be totally bumbed if they don't.

Saturday, July 3, 2010

1700pts spider madness


After reading Silar's post at the fallen Princes I was tempted to refine my take on this concept within the restrictions of the tournament scene over here the 1700 pts. I came up with the following list:

Autarch Tar'tule 125pts
WJG, mandiblaster,powerweapon, fusion gun

Autarch Nur'Mort 125pts
WJG, mandiblaster,powerweapon, fusion gun

10 Warpspiders 262pts
Exarch, dualspinners, powerblades,Withdraw

10 Warpspiders 262pts
Exarch, dualspinners, powerblades,Withdraw

10 Warpspiders 262pts
Exarch, dualspinners, powerblades,Withdraw

6 Pathfinders 144pts

6 Pathfinders 144pts

Nightspinners (ss) 125pts

Nightspinners (ss) 125pts

Nightspinners (ss) 125pts

1699pts

using the Nightspinners to keep things slowed down together with the Pathfinders. While the enemy is being disturbed all of a sudden he is jumped by the Warpspiders. The Autarch providing me with some nice reserve boosts and Melta support to get those darned landraiders.

66 S6 shots combined with 2 melta's and 3 S6 largeblasts and 12 rending snipers shots is a scary thing not to mention the 24 powerweapon attacks on the charge.

think you can kill the spider, you'll end up in a sticky situation!